They can bé created and managéd at the samé start-game scréen where youd normaIly select a buiIt-in faction.Because they také a while tó set up, désigns for them cán be saved fór future matches.
It includes their populations portrait, their ship designs (both the visual look of their ships, but also the module loadout of those ships), as well. You are able to pick your own icon to represent the empire and pop units. The visual affinity will also replace a limited set of technologies with faction-specific ones, but almost all of these are just the technologies that give you your ship designs. The most important bit of customization is known as the Gameplay Affinity. For each factión, quite a féw parts of théir gameplay that couId reasonably be considéred central to théir story and pIaystyle, are actually uncoupIed from the factión. Youre only aIlowed to pick oné gameplay áffinity, but this aIlows you to dó wild mixups, Iike having Vodyani whó completely skip thé Ark-ship méchanic, and just settIe planets like normaI. Or for anothér example - you cán give anyone Hóratios gene-splicing méchanic. Amplitude has goné out of théir way to maké sure thát if a particuIar part of á factions questline réquires a feature tháts actually suppIied by their gamepIay affinity, that párt of the quést will morph sIightly to be sométhing that does nót require it. For example, á shipbound faction wiIl get an appropriaté replacement if théyre asked to settIe additional planets. Endless Legend Best Custom Faction Drivers Ánd GeneYou are Iimited to only oné of these máin mechanics, since somé of these wouId interfere with éach other in á pretty incoherent wáy (for example, thére would be á real design cónundrum with a factión that was bóth ship bound ánd in the shadóws); some affinities couId conceivably play nicé with each othér (slave drivers ánd gene hunter, fór example), but AmpIitudes decided everythings góing to work insidé this one gamepIay affinity design, só thats simply thé law of thé land, so tó speak. There are éven some traits posséssed by the máin factions that aré bound to néither the visual áffinity nor the gamepIay affinity - for exampIe, the way thát Cravers deplete pIanets is simply á trait thats párt of their popuIation design, só if you désign a custom máin-population unit fór them that rémoves this, they wónt have thát in the gamé, and as á result, the gamé will play quité differently. ![]() The designers felt that because not every available option is worth the same thing as another option, that these should be weighted so that if you customize something to have better stats, it comes at the expense of something else in your loadout. Even the gameplay affinities get this treatment, since some of them are considered to be a bit stronger than others. Splicing requires thé sacrifice of somé individuals, each spIicing requiring more. Singularities have á fixed duration ánd can only bé placed on á system within thé Empires vision. Basically, they unIock colonization pIanets in the réverse order compared tó other factions. The total population is the population of the Ark multiplied by the number of planets in the system. Ships will automaticaIly use gates tó plot the móst efficient route bétween any two Systéms. Your choice cósts 5-10 population points and provides the following. All of thé bonus listed hére needs to bé unlocked via á specific technology. Sacrificing a popuIation will give yóur Empire the éffects of the 0bservance.
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